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Both have distinct and unique tactical advantages and disadvantages.

They are the British 2nd Army or German Panzer Elite. You now have two new factions to control. One of these days, I am going to go on a walking tour of Europe and I won't need a map to go through the historic battle areas, because I will have had to cross them in my game experiences a thousand times. We are also fighting many of the same battles, okay, no literally we are fighting the same battles. Here we are again, my friends - smack dab in the middle of WWII with Company of Heroes: Opposing Fronts. So much that it just doesn't matter, and it all just sort of runs together as background noise - the same way some veterans don't even flinch when they hear a gun go off. We are all overly familiar to the sounds of the weapons of WWII. Nothing says war like the thundering bravado of an orchestra. The animation looks the same and the new content seemingly fits in with what we have to expect from the first one. There really isn't a way to make dirt and grit look dirtier and grittier. The game doesn't look or feel any different than the first iteration, but in no way is that a mark off the look of the game. The difference here that allows Opposing Fronts to clear the bar is not the single player gameplay entirely, but the Multiplayer. I think that America's youth could probably sit and have a conversation with our WWII vets about the weapons and vehicles of the time and the kids would know as much, if not more about the tools of the war. But isn't more of the same just, well, the same? It is yet another World War II real time strategy game. Sure it may have added new content, vehicles and factions. Company of Heroes: Opposing Fronts clears the bar, but we may see a low score from the East German judge. The first Company of Heroes set an extremely high bar to be hurdled.
